Monday, March 4, 2013

BioShock Infinite: ‘photorealism isn’t our goal’, says Irrational Games

BioShock: Infinite developer Irrational Games has reveal the overall game’s distinct art style and why it leaned from the photorealism many designers shoot for today. Talking to CVG, BioShock: Infinite’s director of design Bill Gardner recommended that there's possibly a misunderstanding one of the development community that players want photorealism using their [...]

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